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fix includes
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@ -1,6 +1,6 @@
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#version 120
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "/lib/settings.glsl"
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//Computes volumetric clouds at variable resolution (default 1/4 res)
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@ -54,8 +54,8 @@ float interleaved_gradientNoise(){
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float noise = fract(52.9829189*fract(0.06711056*coord.x + 0.00583715*coord.y));
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return noise;
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}
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#include "lib/sky_gradient.glsl"
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#include "lib/volumetricClouds.glsl"
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#include "/lib/sky_gradient.glsl"
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#include "/lib/volumetricClouds.glsl"
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#include "/lib/res_params.glsl"
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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