fix includes

This commit is contained in:
Sasha
2023-07-07 13:56:38 +01:00
parent 30b9fb48aa
commit cca6a1bfc7
43 changed files with 104 additions and 104 deletions

View File

@ -1,6 +1,6 @@
#version 120
//#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/settings.glsl"
//Computes volumetric clouds at variable resolution (default 1/4 res)
@ -54,8 +54,8 @@ float interleaved_gradientNoise(){
float noise = fract(52.9829189*fract(0.06711056*coord.x + 0.00583715*coord.y));
return noise;
}
#include "lib/sky_gradient.glsl"
#include "lib/volumetricClouds.glsl"
#include "/lib/sky_gradient.glsl"
#include "/lib/volumetricClouds.glsl"
#include "/lib/res_params.glsl"
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,