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fix includes
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@ -2,7 +2,7 @@
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "/lib/settings.glsl"
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varying vec2 texcoord;
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@ -16,8 +16,8 @@ uniform int frameCounter;
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uniform int isEyeInWater;
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#include "lib/color_transforms.glsl"
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#include "lib/color_dither.glsl"
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#include "/lib/color_transforms.glsl"
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#include "/lib/color_dither.glsl"
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#include "/lib/res_params.glsl"
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vec4 SampleTextureCatmullRom(sampler2D tex, vec2 uv, vec2 texSize )
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{
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