mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-23 01:02:33 +08:00
fix critical damage effect when temporal upscaling was enabled.
This commit is contained in:
@ -3,6 +3,7 @@ const float LpvBlockBrightness = 1.0;
|
||||
|
||||
|
||||
float lpvCurve(float values) {
|
||||
// return values;
|
||||
return pow(1.0 - sqrt(1.0-values), 2.0);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user