floodfill ignore group

This commit is contained in:
NULL511 2024-05-05 00:35:07 -04:00
parent 48ae8597f6
commit ce6993c433
2 changed files with 6 additions and 27 deletions

View File

@ -862,19 +862,14 @@ void main() {
// LPV shapes // LPV shapes
case BLOCK_BUTTON: case BLOCK_LPV_IGNORE:
mixWeight = 0.9;
break;
case BLOCK_CANDLE:
mixWeight = 1.0; mixWeight = 1.0;
break; break;
case BLOCK_CARPET: case BLOCK_CARPET:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u); mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 0.9; mixWeight = 0.9;
break; break;
case BLOCK_CHAIN:
mixWeight = 1.0;
break;
case BLOCK_DOOR_N: case BLOCK_DOOR_N:
mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u); mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u);
@ -903,12 +898,6 @@ void main() {
case BLOCK_IRON_BARS: case BLOCK_IRON_BARS:
mixWeight = 0.6; mixWeight = 0.6;
break; break;
case BLOCK_LADDER:
mixWeight = 0.7;
break;
case BLOCK_LEVER:
mixWeight = 0.8;
break;
case BLOCK_PRESSURE_PLATE: case BLOCK_PRESSURE_PLATE:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u); mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 0.9; mixWeight = 0.9;

View File

@ -576,19 +576,15 @@ block.*= vine
####### ----- LPV shapes ----- ####### ####### ----- LPV shapes ----- #######
#= BLOCK_BUTTON #= BLOCK_LPV_IGNORE
block.401= acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button block.401= chain ladder lever tripwire_hook \
[candle]:lit=false \
#= BLOCK_CANDLE acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
block.*=[candle]:lit=false
#= BLOCK_CARPET #= BLOCK_CARPET
block.*=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet \ block.*=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet \
lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
#= BLOCK_CHAIN
block.*= chain
group.door= acacia_door bamboo_door birch_door cherry_door crimson_door dark_oak_door \ group.door= acacia_door bamboo_door birch_door cherry_door crimson_door dark_oak_door \
iron_door jungle_door mangrove_door oak_door spruce_door warped_door \ iron_door jungle_door mangrove_door oak_door spruce_door warped_door \
copper_door exposed_copper_door weathered_copper_door oxidized_copper_door \ copper_door exposed_copper_door weathered_copper_door oxidized_copper_door \
@ -623,12 +619,6 @@ block.*= vine
#= BLOCK_IRON_BARS #= BLOCK_IRON_BARS
block.*= iron_bars block.*= iron_bars
#= BLOCK_LADDER
block.*= ladder
#= BLOCK_LEVER
block.*= lever
#= BLOCK_PRESSURE_PLATE #= BLOCK_PRESSURE_PLATE
block.*= acacia_pressure_plate bamboo_pressure_plate birch_pressure_plate cherry_pressure_plate crimson_pressure_plate \ block.*= acacia_pressure_plate bamboo_pressure_plate birch_pressure_plate cherry_pressure_plate crimson_pressure_plate \
dark_oak_pressure_plate heavy_weighted_pressure_plate jungle_pressure_plate light_weighted_pressure_plate mangrove_pressure_plate \ dark_oak_pressure_plate heavy_weighted_pressure_plate jungle_pressure_plate light_weighted_pressure_plate mangrove_pressure_plate \