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fix TAAU breaking GTAO
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@ -11,8 +11,8 @@ const float golden_ratio = 0.5 + 0.5 * sqrt(5.0);
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const float golden_angle = tau / golden_ratio / golden_ratio;
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const float hand_depth = 0.56;
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#if defined TAA && defined TAAU
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const float taau_render_scale = TAAU_RENDER_SCALE;
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#if defined TAA && defined TAA_UPSCALING
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const float taau_render_scale = RENDER_SCALE.x;
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#else
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const float taau_render_scale = 1.0;
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#endif
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