extend sun/moon illuminance sliders

This commit is contained in:
Xonk
2023-10-22 15:57:26 -04:00
parent 5ef65d94e5
commit d26a29d1f2
6 changed files with 9 additions and 45 deletions

View File

@ -45,7 +45,7 @@ uniform ivec2 eyeBrightnessSmooth;
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
#include "/lib/volumetricClouds.glsl"
#include "/lib/volumetricFog.glsl"
#include "/lib/overworld_fog.glsl"
#endif
#ifdef NETHER_SHADER
uniform sampler2D colortex4;

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@ -15,6 +15,7 @@ const int colortex9Format = RGBA8; // rain in alpha
const int colortex10Format = RGBA16; // resourcepack Skies
const int colortex11Format = RGBA16; // unchanged translucents albedo, alpha and tangent normals
const int colortex14Format = RGBA8; // a = skylightmap for translucents.
const int colortex15Format = RGBA8; // flat normals and vanilla AO
*/

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@ -67,14 +67,13 @@ float blueNoise(){
#ifdef OVERWORLD_SHADER
// const bool shadowHardwareFiltering = true;
uniform sampler2DShadow shadow;
#define TEST
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
#include "/lib/volumetricClouds.glsl"
#include "/lib/volumetricFog.glsl"
#include "/lib/overworld_fog.glsl"
#endif
#ifdef NETHER_SHADER