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extend sun/moon illuminance sliders
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@ -67,14 +67,13 @@ float blueNoise(){
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#ifdef OVERWORLD_SHADER
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// const bool shadowHardwareFiltering = true;
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uniform sampler2DShadow shadow;
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#define TEST
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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#include "/lib/volumetricClouds.glsl"
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#include "/lib/volumetricFog.glsl"
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#include "/lib/overworld_fog.glsl"
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#endif
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#ifdef NETHER_SHADER
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