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new TAA test for AMD. a improved ambient lighting for clouds. fixed line on border fog.
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@ -144,7 +144,7 @@ vec4 GetVolumetricFog(
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#endif
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skyLightPhased = max(skyLightPhased + skyLightPhased*(normalize(wpos).y*0.9+0.1),0.0);
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LightSourcePhased *= mie;
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LightSourcePhased *= mie;
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float lightleakfix = clamp(pow(eyeBrightnessSmooth.y/240.,2) ,0.0,1.0);
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