fix AO multiplier setting for SSAO

This commit is contained in:
Xonk 2023-07-31 18:30:41 -04:00
parent a3090da0d6
commit d40b03ccbb
2 changed files with 3 additions and 3 deletions

View File

@ -461,7 +461,7 @@ void ssAO(inout vec3 lighting, inout float sss, vec3 fragpos,float mulfov, vec2
#ifdef Ambient_SSS #ifdef Ambient_SSS
sss = max(1.0 - sss/n, 0.0) ; sss = max(1.0 - sss/n, 0.0) ;
#endif #endif
occlusion *= AO_Strength;
occlusion *= 2.0; occlusion *= 2.0;
occlusion = max(1.0 - occlusion/n, 0.0); occlusion = max(1.0 - occlusion/n, 0.0);