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fix AO multiplier setting for SSAO
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@ -461,7 +461,7 @@ void ssAO(inout vec3 lighting, inout float sss, vec3 fragpos,float mulfov, vec2
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#ifdef Ambient_SSS
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sss = max(1.0 - sss/n, 0.0) ;
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#endif
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occlusion *= AO_Strength;
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occlusion *= 2.0;
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occlusion = max(1.0 - occlusion/n, 0.0);
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