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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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@ -456,6 +456,7 @@ void main() {
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gl_FragData[3].a = 0.0;
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#endif
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//////////////////////////////// ////////////////////////////////
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//////////////////////////////// NORMAL ////////////////////////////////
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//////////////////////////////// ////////////////////////////////
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