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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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@ -752,10 +752,6 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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#ifdef DAMAGE_BLOCK_EFFECT
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#undef WATER_REFLECTIONS
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#endif
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// #ifdef ENTITIES
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// #undef WATER_BACKGROUND_SPECULAR
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// #endif
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#ifndef OVERWORLD_SHADER
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#undef WATER_SUN_SPECULAR
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@ -889,7 +885,6 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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#ifndef HAND
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gl_FragData[1] = vec4(Albedo, MATERIALS);
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#endif
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#if DEBUG_VIEW == debug_DH_WATER_BLENDING
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if(gl_FragCoord.x*texelSize.x < 0.47) gl_FragData[0] = vec4(0.0);
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#endif
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