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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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@ -116,7 +116,7 @@ void main() {
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// translucent entities
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#if defined ENTITIES || defined BLOCKENTITIES
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mat = 0.9;
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if (entityId == 1403) mat = 0.8;
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if (entityId == 1803) mat = 0.8;
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#endif
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// translucent blocks
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