fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks

This commit is contained in:
Xonk
2024-05-16 19:56:32 -04:00
parent a74595afb6
commit d431109ec5
15 changed files with 111 additions and 221 deletions

View File

@ -116,7 +116,7 @@ void main() {
// translucent entities
#if defined ENTITIES || defined BLOCKENTITIES
mat = 0.9;
if (entityId == 1403) mat = 0.8;
if (entityId == 1803) mat = 0.8;
#endif
// translucent blocks