fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks

This commit is contained in:
Xonk
2024-05-16 19:56:32 -04:00
parent a74595afb6
commit d431109ec5
15 changed files with 111 additions and 221 deletions

View File

@ -8,9 +8,10 @@ flat varying vec2 TAA_Offset;
uniform sampler2D depthtex0;
uniform sampler2D depthtex1;
#ifdef DISTANT_HORIZONS
uniform sampler2D dhDepthTex;
uniform sampler2D dhDepthTex1;
uniform sampler2D dhDepthTex;
uniform sampler2D dhDepthTex1;
#endif
uniform sampler2D colortex1;
@ -23,11 +24,11 @@ uniform sampler2D colortex15; // Noise
uniform sampler2D shadow;
// #ifdef TRANSLUCENT_COLORED_SHADOWS
#ifdef TRANSLUCENT_COLORED_SHADOWS
uniform sampler2D shadowcolor0;
uniform sampler2D shadowtex0;
uniform sampler2D shadowtex1;
// #endif
#endif
uniform sampler2D noisetex;