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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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@ -8,9 +8,10 @@ flat varying vec2 TAA_Offset;
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uniform sampler2D depthtex0;
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uniform sampler2D depthtex1;
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#ifdef DISTANT_HORIZONS
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uniform sampler2D dhDepthTex;
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uniform sampler2D dhDepthTex1;
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uniform sampler2D dhDepthTex;
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uniform sampler2D dhDepthTex1;
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#endif
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uniform sampler2D colortex1;
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@ -23,11 +24,11 @@ uniform sampler2D colortex15; // Noise
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uniform sampler2D shadow;
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// #ifdef TRANSLUCENT_COLORED_SHADOWS
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#ifdef TRANSLUCENT_COLORED_SHADOWS
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uniform sampler2D shadowcolor0;
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uniform sampler2D shadowtex0;
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uniform sampler2D shadowtex1;
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// #endif
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#endif
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uniform sampler2D noisetex;
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