fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks

This commit is contained in:
Xonk
2024-05-16 19:56:32 -04:00
parent a74595afb6
commit d431109ec5
15 changed files with 111 additions and 221 deletions

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@ -217,6 +217,7 @@ void ApplyDistortion(inout vec2 Texcoord, vec2 TangentNormals, float lineardista
uniform int dhRenderDistance;
uniform float eyeAltitude;
void main() {
/* DRAWBUFFERS:73 */