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fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
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@ -217,6 +217,7 @@ void ApplyDistortion(inout vec2 Texcoord, vec2 TangentNormals, float lineardista
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uniform int dhRenderDistance;
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uniform float eyeAltitude;
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void main() {
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/* DRAWBUFFERS:73 */
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