mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks
This commit is contained in:
@ -155,14 +155,6 @@ void main() {
|
||||
|
||||
applyGameplayEffects_FRAGMENT(FINAL_COLOR, texcoord, interleaved_gradientNoise()); // for making the fun, more fun
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// float reprojectedBuffer = texture2D(colortex14, texcoord).a;
|
||||
|
||||
// gl_FragColor.rgb = vec3(1.0) * reprojectedBuffer;
|
||||
|
||||
gl_FragColor.rgb = FINAL_COLOR;
|
||||
|
||||
#if DEBUG_VIEW == debug_SHADOWMAP
|
||||
|
Reference in New Issue
Block a user