fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks

This commit is contained in:
Xonk
2024-05-16 19:56:32 -04:00
parent a74595afb6
commit d431109ec5
15 changed files with 111 additions and 221 deletions

View File

@ -155,14 +155,6 @@ void main() {
applyGameplayEffects_FRAGMENT(FINAL_COLOR, texcoord, interleaved_gradientNoise()); // for making the fun, more fun
// float reprojectedBuffer = texture2D(colortex14, texcoord).a;
// gl_FragColor.rgb = vec3(1.0) * reprojectedBuffer;
gl_FragColor.rgb = FINAL_COLOR;
#if DEBUG_VIEW == debug_SHADOWMAP