fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks

This commit is contained in:
Xonk
2024-05-16 19:56:32 -04:00
parent a74595afb6
commit d431109ec5
15 changed files with 111 additions and 221 deletions

View File

@ -36,13 +36,15 @@ iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUS
#ifdef TRANSLUCENT_ENTITIES
separateEntityDraws = true
#else
separateEntityDraws = true
separateEntityDraws = false
#endif
program.world0/gbuffers_entities_translucent.enabled = TRANSLUCENT_ENTITIES
program.world0/gbuffers_block_translucent.enabled = TRANSLUCENT_ENTITIES
program.world-1/gbuffers_entities_translucent.enabled = TRANSLUCENT_ENTITIES
program.world-1/gbuffers_block_translucent.enabled = TRANSLUCENT_ENTITIES
program.world1/gbuffers_entities_translucent.enabled = TRANSLUCENT_ENTITIES
program.world1/gbuffers_block_translucent.enabled = TRANSLUCENT_ENTITIES
@ -322,7 +324,7 @@ BLISS_SHADERS <empty> \
######## MISC SETTINGS
screen.Misc_Settings = DEBUG_VIEW [the_orb] display_LUT WhiteWorld SSS_view ambientLight_only LIGHTNING_FLASH LIT_PARTICLE_BRIGHTNESS PLANET_GROUND_BRIGHTNESS BLOOMY_PARTICLES ORIGINAL_CHOCAPIC_SKY BIOME_TINT_WATER CLOUDS_INFRONT_OF_WORLD SELECT_BOX DENOISE_SSS_AND_SSAO WATER_CAUSTICS_BRIGHTNESS HYPER_DETAILED_WAVES OLD_BLOOM DISABLE_ENCHANT_GLINT DISABLE_VANILLA_EMISSIVES PARTICLE_RENDERING_FIX
screen.Misc_Settings = DEBUG_VIEW [the_orb] display_LUT WhiteWorld SSS_view ambientLight_only LIGHTNING_FLASH LIT_PARTICLE_BRIGHTNESS PLANET_GROUND_BRIGHTNESS BLOOMY_PARTICLES ORIGINAL_CHOCAPIC_SKY BIOME_TINT_WATER CLOUDS_INTERSECT_TERRAIN SELECT_BOX WATER_CAUSTICS_BRIGHTNESS HYPER_DETAILED_WAVES OLD_BLOOM DISABLE_ENCHANT_GLINT DISABLE_VANILLA_EMISSIVES PARTICLE_RENDERING_FIX
screen.the_orb.columns = 1
screen.the_orb = THE_ORB ORB_X ORB_Y ORB_Z ORB_ColMult ORB_R ORB_G ORB_B