mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
disallow POM on signs, sample sky color (the one without clouds) to get an average color, it was too blue for me...clean up gbuffer program for my own convenience,
This commit is contained in:
@ -60,7 +60,7 @@ uniform ivec2 eyeBrightnessSmooth;
|
||||
flat varying vec4 lightCol; //main light source color (rgb),used light source(1=sun,-1=moon)
|
||||
|
||||
flat varying vec3 averageSkyCol_Clouds;
|
||||
flat varying vec3 averageSkyCol;
|
||||
// flat varying vec3 averageSkyCol;
|
||||
|
||||
|
||||
|
||||
@ -462,6 +462,7 @@ if (gl_FragCoord.x * texelSize.x < RENDER_SCALE.x && gl_FragCoord.y * texelSize
|
||||
// SSR, Sky, and Sun reflections
|
||||
#ifdef WATER_BACKGROUND_SPECULAR
|
||||
SkyReflection = skyCloudsFromTex(wrefl,colortex4).rgb / 150. * 5.;
|
||||
// SkyReflection = vec3(CaveFogColor_R,CaveFogColor_G,CaveFogColor_B)/
|
||||
#endif
|
||||
#ifdef WATER_SUN_SPECULAR
|
||||
SunReflection = Direct_lighting * GGX(normal, -normalize(fragpos), lightSign*sunVec, roughness, vec3(f0));
|
||||
|
Reference in New Issue
Block a user