mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
WIP nether shader
This commit is contained in:
@ -116,7 +116,7 @@ void main() {
|
||||
float glassdepth = clamp((ld(z2) - ld(z)) * 0.5,0.0,0.15);
|
||||
|
||||
// vec4 vl = BilateralUpscale(colortex0,depthtex0,gl_FragCoord.xy,frDepth);
|
||||
float bloomyfogmult = 1.0;
|
||||
float bloomyFogMult = 1.0;
|
||||
|
||||
vec4 Translucent_Programs = texture2D(colortex2,texcoord); // the shader for all translucent progams.
|
||||
|
||||
@ -131,7 +131,7 @@ void main() {
|
||||
|
||||
vec3 normals = mat3(gbufferModelViewInverse) * worldToView(decode(dataUnpacked0.yw) );
|
||||
|
||||
// vec4 vl = BilateralUpscale(colortex0,depthtex0,gl_FragCoord.xy,frDepth);
|
||||
vec4 vl = BilateralUpscale(colortex0,depthtex0,gl_FragCoord.xy,frDepth);
|
||||
|
||||
#ifdef Refraction
|
||||
refractedCoord += normals.xy * glassdepth;
|
||||
@ -151,17 +151,16 @@ void main() {
|
||||
color = color*(1.0-Translucent_Programs.a) + Translucent_Programs.rgb;
|
||||
}
|
||||
|
||||
if (isEyeInWater == 0){
|
||||
vec3 fragpos = toScreenSpace(vec3(texcoord-vec2(0.0)*texelSize*0.5,z));
|
||||
float fogdistfade = 1.0 - clamp( exp(-pow(length(fragpos / far),2.)*5.0) ,0.0,1.0);
|
||||
bloomyfogmult = 1.0 - fogdistfade*0.5 ;
|
||||
// if (isEyeInWater == 0){
|
||||
// vec3 fragpos = toScreenSpace(vec3(texcoord-vec2(0.0)*texelSize*0.5,z));
|
||||
// float fogdistfade = 1.0 - clamp( exp(-pow(length(fragpos / far),2.)*5.0) ,0.0,1.0);
|
||||
// bloomyFogMult = 1.0 - fogdistfade*0.5 ;
|
||||
|
||||
color.rgb = mix(color.rgb, gl_Fog.color.rgb*0.5*NetherFog_brightness, fogdistfade) ;
|
||||
}
|
||||
// color.rgb = mix(color.rgb, gl_Fog.color.rgb*0.5*NetherFog_brightness, fogdistfade) ;
|
||||
// }
|
||||
|
||||
// color *= vl.a;
|
||||
// color += vl.rgb;
|
||||
// bloomyfogmult *= pow(vl.a,0.1);
|
||||
color *= vl.a;
|
||||
color += vl.rgb;
|
||||
|
||||
|
||||
|
||||
@ -169,7 +168,7 @@ void main() {
|
||||
if (isEyeInWater == 1){
|
||||
vec3 fragpos = toScreenSpace(vec3(texcoord-vec2(0.0)*texelSize*0.5,z));
|
||||
float fogfade = clamp(exp(-length(fragpos) /5. ) ,0.0,1.0);
|
||||
bloomyfogmult *= fogfade*0.70+0.3 ;
|
||||
bloomyFogMult *= fogfade*0.70+0.3 ;
|
||||
}
|
||||
/// lava.
|
||||
if (isEyeInWater == 2){
|
||||
@ -179,7 +178,7 @@ void main() {
|
||||
if (isEyeInWater == 3){
|
||||
vec3 fragpos = toScreenSpace(vec3(texcoord-vec2(0.0)*texelSize*0.5,z));
|
||||
color.rgb = mix(color.rgb,vec3(10,15,20),clamp(length(fragpos)*0.5,0.,1.));
|
||||
bloomyfogmult = 0.0;
|
||||
bloomyFogMult = 0.0;
|
||||
}
|
||||
// blidnesss
|
||||
if (blindness > 0.0){
|
||||
@ -192,7 +191,7 @@ void main() {
|
||||
color.rgb *= mix(1.0, (1.0-darknessLightFactor*2.0) * clamp(1.0-pow(length(fragpos)*(darknessFactor*0.07),2.0),0.0,1.0), darknessFactor);
|
||||
}
|
||||
|
||||
gl_FragData[0].r = bloomyfogmult;
|
||||
gl_FragData[0].r = vl.a * bloomyFogMult;
|
||||
|
||||
#ifdef display_LUT
|
||||
vec2 movedTC = texcoord;
|
||||
|
Reference in New Issue
Block a user