try to improve how VL fog goes away in caves/low light levels

This commit is contained in:
Xonk
2024-06-28 16:59:33 -04:00
parent 0ccec1e817
commit d5a92880ac
2 changed files with 36 additions and 22 deletions

View File

@ -1,4 +1,4 @@
#define SHADER_VERSION_LABEL 474 // [474]
#define SHADER_VERSION_LABEL 475 // [475]
#define saturate(x) clamp(x,0.0,1.0)