tweak border fog gradients. fog settings re-organized. tiny metals fresnel tweak (it now always stays tinted)

This commit is contained in:
Xonk
2023-12-27 21:04:17 -05:00
parent ea99cf846f
commit d6a83f300c
6 changed files with 106 additions and 101 deletions

View File

@ -185,12 +185,30 @@ PhysicsMod_support [LabPBR]
### FOG
screen.Fog.columns=2
screen.Fog = VL_RENDER_RESOLUTION Haze_amount \
VL_SAMPLES RainFog_amount \
BLOOMY_FOG [TOD_fog] \
BorderFog [Cave_Fog] \
FOG_START_HEIGHT [END_AND_NETHER_FOG] \
RAYMARCH_CLOUDS_WITH_FOG PER_BIOME_ENVIRONMENT
# screen.Fog = VL_RENDER_RESOLUTION VL_SAMPLES FOG_START_HEIGHT \
# Haze_amount RainFog_amount BLOOMY_FOG \
# BorderFog PER_BIOME_ENVIRONMENT RAYMARCH_CLOUDS_WITH_FOG \
# [Cave_Fog] [TOD_fog] [END_AND_NETHER_FOG]
screen.Fog = VL_RENDER_RESOLUTION VL_SAMPLES \
FOG_START_HEIGHT BLOOMY_FOG \
<empty> <empty> \
Haze_amount RainFog_amount \
[TOD_fog] [Cave_Fog] \
[END_AND_NETHER_FOG] <empty> \
<empty> <empty> \
BorderFog PER_BIOME_ENVIRONMENT \
RAYMARCH_CLOUDS_WITH_FOG
# screen.Fog = VL_RENDER_RESOLUTION Haze_amount \
# VL_SAMPLES RainFog_amount \
# BLOOMY_FOG [TOD_fog] \
# FOG_START_HEIGHT [Cave_Fog] \
# PER_BIOME_ENVIRONMENT [END_AND_NETHER_FOG] \
# RAYMARCH_CLOUDS_WITH_FOG BorderFog
@ -198,12 +216,12 @@ PhysicsMod_support [LabPBR]
screen.TOD_fog = TOD_Fog_mult <empty> Morning_Uniform_Fog Morning_Cloudy_Fog Noon_Uniform_Fog Noon_Cloudy_Fog Evening_Uniform_Fog Evening_Cloudy_Fog Night_Uniform_Fog Night_Cloudy_Fog
screen.Cave_Fog.columns=1
screen.Cave_Fog = Cave_fog CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B
screen.Cave_Fog = CAVE_FOG CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B
screen.Fog_Color.columns=1
screen.Fog_Color = fog_coefficientRayleighR fog_coefficientRayleighG fog_coefficientRayleighB fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB
screen.END_AND_NETHER_FOG.columns=2
screen.END_AND_NETHER_FOG.columns=1
screen.END_AND_NETHER_FOG = END_STORM_DENSTIY PLUME_DENSITY
### WATER