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floodfill legacy blockId fixes
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@ -267,7 +267,7 @@ void main() {
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// if(NameTags > 0) EMISSIVE = 0.9;
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// normal block lightsources
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if(mc_Entity.x == 10005) EMISSIVE = 0.5;
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if(mc_Entity.x >= 1000 && mc_Entity.x < 1200) EMISSIVE = 0.5;
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// special cases light lightning and beacon beams...
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#ifdef ENTITIES
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