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floodfill legacy blockId fixes
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@ -104,7 +104,7 @@ void main() {
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gl_Position.z -= 1e-4;
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}
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if (mc_Entity.x == 10002) mat = 0.2;
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if (mc_Entity.x >= 1200 && mc_Entity.x < 1300) mat = 0.2;
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if (mc_Entity.x == 72) mat = 0.5;
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#if defined ENTITIES || defined BLOCKENTITIES
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