sandstorms, snowstorms (only in snowy mountains), make snow not exist in hot areas/low moisture areas

This commit is contained in:
Xonk
2023-06-28 18:59:21 -04:00
parent 015e40a094
commit d9398d26ef
4 changed files with 41 additions and 39 deletions

View File

@ -50,6 +50,7 @@ uniform float blindness;
uniform float darknessFactor;
uniform float darknessLightFactor;
#include "lib/waterBump.glsl"
#include "/lib/res_params.glsl"
@ -283,7 +284,7 @@ void main() {
// underwater fog
if (isEyeInWater == 1){
float fogfade = clamp( exp(length(p3) / -10) ,0.0,1.0);
float fogfade = clamp( exp(length(fragpos) / -10) ,0.0,1.0);
color.rgb = color.rgb * fogfade ;
vl.a *= fogfade ;
}