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sandstorms, snowstorms (only in snowy mountains), make snow not exist in hot areas/low moisture areas
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@ -267,21 +267,28 @@ uniform.float.Cloudy_Den = smooth(5, if( \
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# Biome uniforms
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uniform.float.isJungles = smooth(6, if(in(biome,23,24,25), 1,0), 25,25)
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uniform.float.isSwamps = smooth(7, if(in(biome,6,7), 1,0), 25,25)
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variable.int.BiomeTransitionTime = 30
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uniform.float.isJungles = smooth(6, if(in(biome,23,24,25), 1,0), BiomeTransitionTime,BiomeTransitionTime)
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uniform.float.isSwamps = smooth(7, if(in(biome,6,7), 1,0), BiomeTransitionTime,BiomeTransitionTime)
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uniform.float.noPuddleAreas = smooth(8, if(in(biome,5,16,17,18,26, 27, 28, 3, 4, 16,31,32,33,34, 37, 39, 48), 0,1), 5,5)
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uniform.float.sandStorm = smooth(9, if(in(biome,5,26,27,28), rainStrength,0), 5,5)
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uniform.float.snowStorm = smooth(10, if(in(biome,31,32,33,34), rainStrength,0), 5,5)
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uniform.float.isLush = smooth(8, if(in(biome,10,50), 1,0), 25,25)
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uniform.float.isDeserts = smooth(9, if(in(biome,5), 1,0), 25,25)
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# uniform.float.isLush = smooth(8, if(in(biome,10,50), 1,0), BiomeTransitionTime,BiomeTransitionTime)
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# uniform.float.isDeserts = smooth(9, if(in(biome,5), 1,0), BiomeTransitionTime,BiomeTransitionTime)
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uniform.float.isWastes = smooth(10, if(in(biome,51), 1,0), 5, 5)
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uniform.float.isWarpedForest = smooth(11, if(in(biome,52), 1,0), 5, 5)
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uniform.float.isCrimsonForest = smooth(12, if(in(biome,53), 1,0), 5, 5)
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uniform.float.isSoulValley = smooth(13, if(in(biome,54), 1,0), 5, 5)
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uniform.float.isBasaltDelta = smooth(14, if(in(biome,55), 1,0), 5, 5)
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# uniform.float.isWastes = smooth(10, if(in(biome,51), 1,0), BiomeTransitionTime, BiomeTransitionTime)
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# uniform.float.isWarpedForest = smooth(11, if(in(biome,52), 1,0), BiomeTransitionTime, BiomeTransitionTime)
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# uniform.float.isCrimsonForest = smooth(12, if(in(biome,53), 1,0), BiomeTransitionTime, BiomeTransitionTime)
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# uniform.float.isSoulValley = smooth(13, if(in(biome,54), 1,0), BiomeTransitionTime, BiomeTransitionTime)
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# uniform.float.isBasaltDelta = smooth(14, if(in(biome,55), 1,0), BiomeTransitionTime, BiomeTransitionTime)
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uniform.float.noPuddleAreas = smooth(15, if(in(biome,5,16,17,18,26, 27, 28, 3, 4, 16, 37, 39, 48), 0,1), 5,5)
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# uniform.float.ifEndBoss = smooth(if(bossBattle == 2, 1, 0 ), 1, 1)
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