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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -1,6 +1,5 @@
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/Shadow_Params.glsl"
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varying vec4 lmtexcoord;
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varying vec4 color;
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@ -28,6 +27,7 @@ uniform mat4 shadowProjection;
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uniform vec3 cameraPosition;
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uniform float frameTimeCounter;
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#include "/lib/Shadow_Params.glsl"
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uniform vec2 texelSize;
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