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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -25,6 +25,7 @@ void main() {
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gl_Position = ftransform();
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WsunVec = (float(sunElevation > 1e-5)*2-1.)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
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TAA_Offset = offsets[framemod8];
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