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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -18,6 +18,7 @@ uniform vec3 sunPosition;
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uniform float rainStrength;
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uniform float sunElevation;
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uniform int frameCounter;
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uniform float frameTimeCounter;
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uniform int framemod8;
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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