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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -26,6 +26,7 @@ uniform int frameCounter;
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//////////////////////////////VOID MAIN//////////////////////////////
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uniform float frameTimeCounter;
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#include "/lib/Shadow_Params.glsl"
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void main() {
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gl_Position = ftransform();
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