tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.

This commit is contained in:
Xonk
2023-10-14 23:34:52 -04:00
parent 87d25d0637
commit d9d3cd0c2d
24 changed files with 238 additions and 271 deletions

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@ -26,6 +26,7 @@ uniform int frameCounter;
//////////////////////////////VOID MAIN//////////////////////////////
uniform float frameTimeCounter;
#include "/lib/Shadow_Params.glsl"
void main() {
gl_Position = ftransform();