mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -1,5 +1,7 @@
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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uniform float frameTimeCounter;
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#include "/lib/Shadow_Params.glsl"
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@ -136,8 +138,6 @@ void main() {
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lightSourceColor = sunVis >= 1e-5 ? sunColor * sunVis : moonColor * moonVis;
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float lightDir = float( sunVis >= 1e-5)*2.0-1.0;
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#endif
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//////////////////////////////
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