tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.

This commit is contained in:
Xonk
2023-10-14 23:34:52 -04:00
parent 87d25d0637
commit d9d3cd0c2d
24 changed files with 238 additions and 271 deletions

View File

@ -1,5 +1,7 @@
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"
uniform float frameTimeCounter;
#include "/lib/Shadow_Params.glsl"
@ -136,8 +138,6 @@ void main() {
lightSourceColor = sunVis >= 1e-5 ? sunColor * sunVis : moonColor * moonVis;
float lightDir = float( sunVis >= 1e-5)*2.0-1.0;
#endif
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