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tweak indirect SSS to be a little bright like it used to be. Tweak sampling for shadow filtering, ssao, rtao, ssgi, and specular reflections.
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@ -13,6 +13,7 @@ uniform float sunElevation;
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uniform sampler2D colortex4;
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uniform int frameCounter;
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uniform float frameTimeCounter;
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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