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re-add resourcepack skybox support
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@ -28,13 +28,16 @@ void main() {
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gl_Position = ftransform();
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#if RESOURCEPACK_SKY != 0
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texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
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color = gl_Color;
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#endif
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#endif
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}
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