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fix geo-normal space; cleanup
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@ -14,7 +14,7 @@ vec3 DoAmbientLightColor(
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// do torch lighting.
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#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
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vec4 lpvSample = SampleLpv(lpvPos);
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vec4 lpvSample = SampleLpvLinear(lpvPos);
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vec3 TorchLight = GetLpvBlockLight(lpvSample);
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#else
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// float TorchLM = 10.0 - ( 1.0 / (pow(exp(-0.5*inversesqrt(Lightmap.x)),5.0)+0.1));
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