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fix geo-normal space; cleanup
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@ -17,7 +17,6 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
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shared uint voxelSharedData[10*10*10];
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const vec2 LpvBlockSkyFalloff = vec2(0.96, 0.96);
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const vec2 LpvBlockSkyRange = vec2(1.0, 24.0);
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const ivec3 lpvFlatten = ivec3(1, 10, 100);
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#define GAMMA 2.2
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