fix a stinky in the end fog, make a temporary work around for clouds making stars vanish at high y coords

This commit is contained in:
Xonk
2023-06-29 00:10:03 -04:00
parent 7d141bb9a6
commit dab7d25472
4 changed files with 4 additions and 5 deletions

View File

@ -85,7 +85,7 @@ vec3 LightSourcePosition(vec3 WorldPos, vec3 CameraPos){
Origin = WorldPos - CameraPos ;
#ifdef THE_ORB
if(ManualLightPos == 0.0){
if(ManualLightPos.x == 0.0 && ManualLightPos.y == 0.0 && ManualLightPos.z == 0.0){
#endif
float nosie = (densityAtPosFog(Origin / 30 + sin(frameTimeCounter/5)*100)-0.15) * 15 ;