mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 02:32:39 +08:00
make old lightleak fix setting work again
This commit is contained in:
@ -304,8 +304,8 @@ vec3 specularReflections(
|
||||
f0 = f0 == 0.0 ? 0.02 : f0;
|
||||
|
||||
// if(isHand){
|
||||
// f0 = 0.9;
|
||||
// roughness = 0.25;
|
||||
f0 = 0.9;
|
||||
roughness = 0.25;
|
||||
// }
|
||||
bool isMetal = f0 > 229.5/255.0;
|
||||
|
||||
|
Reference in New Issue
Block a user