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potential error fix in composite5.fsh
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@ -237,7 +237,7 @@ vec4 TAA_hq(){
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//use velocity from the nearest texel from camera in a 3x3 box in order to improve edge quality in motion
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#ifdef CLOSEST_VELOCITY
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#ifdef DISTANT_HORIZONS
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vec3 closestToCamera = closestToCamera5taps(adjTC, texture2D(depthtex0,adjTC).x < 1.0 ? depthtex0 : dhDepthTex);
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vec3 closestToCamera = closestToCamera5taps(adjTC, depthtex0);
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#else
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vec3 closestToCamera = closestToCamera5taps(adjTC, depthtex0);
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#endif
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