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https://github.com/X0nk/Bliss-Shader.git
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misc floodfill fixes
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@ -6,7 +6,8 @@
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#define ENTITY_ITEM_FRAME 1606
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#define ENTITY_MAGMA_CUBE 1607
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#define ENTITY_TNT 1608
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#define ENTITY_SPECTRAL_ARROW 1609
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#define ENTITY_FIREBALL_SMALL 1609
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#define ENTITY_SPECTRAL_ARROW 1610
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#define ENTITY_SSS_MEDIUM 1801
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#define ENTITY_SSS_WEAK 1802
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#define ENTITY_SLIME 1803
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@ -687,7 +687,8 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define LPV_REDSTONE_LIGHTS
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//#define LPV_COLORED_CANDLES
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// #define LPV_NOSHADOW_HACK
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// Fix for making nether/end work until next Iris release to fix shadow matrices
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#define LPV_NOSHADOW_HACK
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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