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synced 2025-06-22 00:37:35 +08:00
misc floodfill fixes
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@ -70,8 +70,11 @@ void main() {
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else {
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switch (entityId) {
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case ENTITY_BLAZE:
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case ENTITY_END_CRYSTAL:
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// case ENTITY_FIREBALL_SMALL:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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case ENTITY_TNT:
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voxelId = uint(entityId);
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break;
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}
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