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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
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@ -21,6 +21,7 @@ uniform sampler2D depthtex1;
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uniform sampler2D colortex12;
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// uniform sampler2D colortex7;
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uniform sampler2D colortex4;
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uniform sampler2D colortex5;
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@ -113,9 +114,12 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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uniform int isEyeInWater;
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uniform float rainStrength;
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#include "/lib/volumetricClouds.glsl"
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#ifdef OVERWORLD_SHADER
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#define CLOUDSHADOWSONLY
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#include "/lib/volumetricClouds.glsl"
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#endif
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float GGX(vec3 n, vec3 v, vec3 l, float r, float f0) {
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r = max(pow(r,2.5), 0.0001);
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