mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
This commit is contained in:
@ -295,7 +295,7 @@ vec2 SSAO(
|
||||
}
|
||||
}
|
||||
}
|
||||
return max(1.0 - vec2(occlusion, sss)/n, 0.0);
|
||||
return max(1.0 - vec2(occlusion*AO_Strength, sss)/n, 0.0);
|
||||
}
|
||||
|
||||
vec4 encode (vec3 n, vec2 lightmaps){
|
||||
|
Reference in New Issue
Block a user