make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.

This commit is contained in:
Xonk
2024-05-22 00:01:17 -04:00
parent 044d690a52
commit dcce8e5358
26 changed files with 278 additions and 265 deletions

View File

@ -6,6 +6,13 @@ flat varying vec4 lightCol;
flat varying vec3 averageSkyCol;
flat varying vec3 averageSkyCol_Clouds;
#if defined Daily_Weather
flat varying vec4 dailyWeatherParams0;
flat varying vec4 dailyWeatherParams1;
#endif
flat varying vec3 WsunVec;
flat varying vec3 refractedSunVec;
@ -47,6 +54,15 @@ void main() {
lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
#if defined Daily_Weather
dailyWeatherParams0 = vec4(texelFetch2D(colortex4,ivec2(1,1),0).rgb/150.0, 0.0);
dailyWeatherParams1 = vec4(texelFetch2D(colortex4,ivec2(2,1),0).rgb/150.0, 0.0);
dailyWeatherParams0.a = texelFetch2D(colortex4,ivec2(3,1),0).x/150.0;
dailyWeatherParams1.a = texelFetch2D(colortex4,ivec2(3,1),0).y/150.0;
#endif
#endif
#ifdef NETHER_SHADER