mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
This commit is contained in:
@ -407,7 +407,9 @@ uniform int moonPhase;
|
||||
#define HQ_CLOUDS
|
||||
|
||||
// #define Daily_Weather
|
||||
// #define CHOOSE_RANDOM_WEATHER_PROFILE
|
||||
|
||||
#ifdef Daily_Weather
|
||||
// DAY 0 WEATHER PARAMETERS
|
||||
#define DAY0_l0_coverage 0.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0]
|
||||
#define DAY0_l1_coverage 0.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0]
|
||||
@ -498,7 +500,7 @@ uniform int moonPhase;
|
||||
#define DAY9_l1_density 0.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0]
|
||||
#define DAY9_l2_density 0.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0]
|
||||
#define DAY9_cfog_density 0.0 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0]
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
@ -590,6 +592,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
|
||||
|
||||
//#define BICUBIC_UPSCALING
|
||||
|
||||
// #define CAMERA_GRIDLINES
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
// ----- GAMEPLAY POST EFFECT RELATED SETTINGS ----- //
|
||||
@ -603,6 +606,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
|
||||
#endif
|
||||
|
||||
#define WATER_ON_CAMERA_EFFECT
|
||||
#define POWDERSNOW_FROST_CAMERA_EFFECT
|
||||
|
||||
#ifdef LOW_HEALTH_EFFECT
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user