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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add more floodfill light sources
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@ -212,7 +212,7 @@ void main() {
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) {
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uint voxelId = 0u;
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if (currentRenderedItemId > 0) {
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if (currentRenderedItemId > 0 && currentRenderedItemId < 1000) {
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if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
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voxelId = uint(currentRenderedItemId);
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}
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@ -221,6 +221,7 @@ void main() {
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case ENTITY_BLAZE:
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case ENTITY_END_CRYSTAL:
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// case ENTITY_FIREBALL_SMALL:
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case ENTITY_GLOW_SQUID:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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case ENTITY_TNT:
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