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add some blocks to waving stuff
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@ -1094,8 +1094,8 @@ void main() {
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snow_p3 /= 75.0;
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float resolution = 1000.;
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snow_p3 = (fract(snow_p3 * resolution) / resolution) - snow_p3;
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// float resolution = 1000.;
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// snow_p3 = (fract(snow_p3 * resolution) / resolution) - snow_p3;
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float SnowPatches = texture2D(noisetex, snow_p3.xz).r;
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// float SnowPatches = densityAtPosSNOW(snow_p3);
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