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fix reverse culling voxel distance
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@ -185,8 +185,8 @@ BLISS_SHADERS <empty> \
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### FloodFill
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screen.LPV.columns = 1
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_SATURATION LPV_NORMAL_STRENGTH LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_SATURATION LPV_NORMAL_STRENGTH LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES LPV_NOSHADOW_HACK
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######## WORLD
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screen.World.columns=1
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screen.World = [Water] [Waving_Stuff] [Sky_coefficients] SKY_GROUND <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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