add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections

thats a good days work
This commit is contained in:
Xonk
2023-06-26 00:33:31 -04:00
parent c46ac275df
commit deb49da793
20 changed files with 219 additions and 309 deletions

View File

@ -39,11 +39,12 @@ void main() {
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
TAA_Offset = offsets[frameCounter%8];
#ifndef TAA
TAA_Offset = vec2(0.0);
TAA_Offset = vec2(0.0);
#endif
vec3 sc = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
lightCol.a = float(sunElevation > 1e-5)*2-1.;
lightCol.rgb = sc;