mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
This commit is contained in:
@ -21,6 +21,12 @@ value.SSS_TYPE.2 = Hardcoded + LabSSS
|
||||
value.SSS_TYPE.3 = LabSSS only
|
||||
option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
|
||||
|
||||
option.EMISSIVE_TYPE = Emission Mode
|
||||
value.EMISSIVE_TYPE.0 = No emission
|
||||
value.EMISSIVE_TYPE.1 = Hardcoded only
|
||||
value.EMISSIVE_TYPE.2 = Hardcoded + Lab Emission
|
||||
value.EMISSIVE_TYPE.3 = Lab Emission only
|
||||
option.EMISSIVE_TYPE.comment = Hardcoded means that the shader defines what gets emission or not. Lab emission means that the resourcepack defines what gets emission or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user