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https://github.com/X0nk/Bliss-Shader.git
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FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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@ -6,6 +6,7 @@
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#endif
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flat varying vec3 WsunVec;
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// flat varying vec3 unsigned_WsunVec;
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec4 lightCol;
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@ -52,6 +53,7 @@ void main() {
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averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
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WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) * sunPosition);
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// unsigned_WsunVec = normalize(mat3(gbufferModelViewInverse) * sunPosition);
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#ifdef TAA
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