FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file

This commit is contained in:
Xonk
2024-03-12 17:16:30 -04:00
parent 201ee55b9b
commit e0f61f0128
18 changed files with 286 additions and 109 deletions

View File

@ -6,6 +6,7 @@
#endif
flat varying vec3 WsunVec;
// flat varying vec3 unsigned_WsunVec;
flat varying vec3 averageSkyCol_Clouds;
flat varying vec4 lightCol;
@ -52,6 +53,7 @@ void main() {
averageSkyCol_Clouds = texelFetch2D(colortex4,ivec2(0,37),0).rgb;
WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) * sunPosition);
// unsigned_WsunVec = normalize(mat3(gbufferModelViewInverse) * sunPosition);
#ifdef TAA