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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
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@ -9,7 +9,7 @@
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#endif
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flat varying vec3 sunColor;
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flat varying vec3 moonColor;
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// flat varying vec3 moonColor;
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flat varying vec3 averageSkyCol;
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flat varying float tempOffsets;
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@ -73,9 +73,9 @@ const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(7.,-7.)/8.);
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float blueNoise(){
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#ifdef TAA
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return fract(texelFetch2D(noisetex, ivec2(1.0-gl_FragCoord.xy)%512, 0).a + 1.0/1.6180339887 * frameCounter);
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return fract(texelFetch2D(noisetex, ivec2(gl_FragCoord.xy)%512, 0).a + 1.0/1.6180339887 * frameCounter);
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#else
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return fract(texelFetch2D(noisetex, ivec2(1.0-gl_FragCoord.xy)%512, 0).a);
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return fract(texelFetch2D(noisetex, ivec2(gl_FragCoord.xy)%512, 0).a);
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#endif
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}
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